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» A Lesson for Software Engineering from Knowledge Engineering
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AUIC
2005
IEEE
16 years 21 days ago
The Semiotics of User Interface Redesign
User interface design is still more of an art than a science. Interface design and redesign is mostly based on empirical studies or prototypes but there is still surprisingly litt...
Jennifer Ferreira, Pippin Barr, James Noble
CSMR
2005
IEEE
16 years 20 days ago
Applying Webmining Techniques to Execution Traces to Support the Program Comprehension Process
Well-designed object-oriented programs typically consist of a few key classes that work tightly together to provide the bulk of the functionality. As such, these key classes are e...
Andy Zaidman, Toon Calders, Serge Demeyer, Jan Par...
IUI
2004
ACM
16 years 15 days ago
Second messenger: increasing the visibility of minority viewpoints with a face-to-face collaboration tool
This paper introduces the application Second Messenger, a tool for supporting face-to-face meetings and discussions. Second Messenger uses a speech-recognition engine as an input ...
Joan Morris DiMicco, Walter Bender
WCRE
2003
IEEE
16 years 10 days ago
Completeness of a Fact Extractor
The process of software reverse engineering commonly uses an extractor, which parses source code and extracts facts about the code. The level of detail in these facts varies from ...
Yuan Lin, Richard C. Holt, Andrew J. Malton
WER
2001
Springer
15 years 11 months ago
Requirements Elicitation Using a Combination of Prototypes and Scenarios
A survey of different types of prototypes and current prototyping methods is presented. Especially the usage of prototypes with use cases and scenarios is investigated, and an appr...
Markus Mannio, Uolevi Nikula