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» A Logic for True Concurrency
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PPOPP
2011
ACM
14 years 14 days ago
Cooperative reasoning for preemptive execution
We propose a cooperative methodology for multithreaded software, where threads use traditional synchronization idioms such as locks, but additionally document each point of potent...
Jaeheon Yi, Caitlin Sadowski, Cormac Flanagan
SAGA
2007
Springer
15 years 3 months ago
Probabilistic Techniques in Algorithmic Game Theory
We consider applications of probabilistic techniques in the framework of algorithmic game theory. We focus on three distinct case studies: (i) The exploitation of the probabilistic...
Spyros C. Kontogiannis, Paul G. Spirakis
ICCD
2003
IEEE
123views Hardware» more  ICCD 2003»
15 years 6 months ago
Simplifying SoC design with the Customizable Control Processor Platform
With the circuit density available in today’s ASIC design systems, increased integration is possible creating more complexity in the design of a System on a Chip (SoC). IBM’s ...
C. Ross Ogilvie, Richard Ray, Robert Devins, Mark ...
PPDP
2005
Springer
15 years 3 months ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
ECAI
2000
Springer
15 years 2 months ago
An Embedding of ConGolog in 3APL
Several high-level programming languages for programming agents and robots have been proposed in recent years. Each of these languages has its own features and merits. It is still...
Koen V. Hindriks, Yves Lespérance, Hector J...