We propose a cooperative methodology for multithreaded software, where threads use traditional synchronization idioms such as locks, but additionally document each point of potent...
We consider applications of probabilistic techniques in the framework of algorithmic game theory. We focus on three distinct case studies: (i) The exploitation of the probabilistic...
With the circuit density available in today’s ASIC design systems, increased integration is possible creating more complexity in the design of a System on a Chip (SoC). IBM’s ...
C. Ross Ogilvie, Richard Ray, Robert Devins, Mark ...
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Several high-level programming languages for programming agents and robots have been proposed in recent years. Each of these languages has its own features and merits. It is still...