Abstract. In the context of the RoboCup Simulation League, we describe a new representation of a software agent’s visual perception (“scene”), well suited for case-based reas...
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
The MPSG (Message-based Part State Graph) model has been developed for the execution portion of shop-floor controllers that operate in a distributed and hierarchical control envir...
Devinder Thapa, Jaeil Park, Gi-Nam Wang, Dongmin S...
This paper synthesizes two trends in the engineering of agent-based systems. One, modern agent-oriented methodologies deal with the key aspects of software development including re...
Argumentation has received steadily increasing attention in the multi-agent systems community over the past decade, with particular interest in the use of argument models from the ...