This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
The particle swarm optimization algorithm was showed to converge rapidly during the initial stages of a global search, but around global optimum, the search process will become ve...
Jing-Ru Zhang, Jun Zhang, Tat-Ming Lok, Michael R....
This paper presents an algorithm for solving a number of generalized graph coloring problems. Specifically, it gives an agent-based algorithm for the Bandwidth Coloring problem. U...
This paper presents a new stochastic approach which can be applied with di erent watermark techniques. The approach is based on the computation of a Noise Visibility Function NVF...
Sviatoslav Voloshynovskiy, Alexander Herrigel, Naz...
This paper is a study of the car sequencing problem, when feature spacing constraints are soft and colors of vehicles are taken into account. Both pseudo-polynomial algorithms and ...