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ICNP
2002
IEEE
15 years 2 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
78
Voted
CORR
2006
Springer
101views Education» more  CORR 2006»
14 years 9 months ago
Metric State Space Reinforcement Learning for a Vision-Capable Mobile Robot
We address the problem of autonomously learning controllers for visioncapable mobile robots. We extend McCallum's (1995) Nearest-Sequence Memory algorithm to allow for genera...
Viktor Zhumatiy, Faustino J. Gomez, Marcus Hutter,...
PR
2007
100views more  PR 2007»
14 years 9 months ago
Linear manifold clustering in high dimensional spaces by stochastic search
Classical clustering algorithms are based on the concept that a cluster center is a single point. Clusters which are not compact around a single point are not candidates for class...
Robert M. Haralick, Rave Harpaz
CONCUR
2008
Springer
14 years 11 months ago
Modeling Computational Security in Long-Lived Systems
Abstract. For many cryptographic protocols, security relies on the assumption that adversarial entities have limited computational power. This type of security degrades progressive...
Ran Canetti, Ling Cheung, Dilsun Kirli Kaynar, Nan...
ICDE
2004
IEEE
110views Database» more  ICDE 2004»
15 years 11 months ago
LDC: Enabling Search By Partial Distance In A Hyper-Dimensional Space
Recent advances in research fields like multimedia and bioinformatics have brought about a new generation of hyper-dimensional databases which can contain hundreds or even thousan...
Nick Koudas, Beng Chin Ooi, Heng Tao Shen, Anthony...