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» A Method for Component-Based Software and System Development
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CHI
2004
ACM
16 years 3 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
133
Voted
PDC
2004
ACM
15 years 9 months ago
The impact of participation in information system design: a comparison of contextual placements
To compare the outcomes of participatory and user-centered contextual design, case study methods and the Activity Checklist derived from Activity Theory are used to analyze two sy...
Magnus Irestig, Henrik Eriksson, Toomas Timpka
104
Voted
UML
2004
Springer
15 years 8 months ago
Specifying Cross-Cutting Requirement Concerns
Addressing non-orthogonal software concerns that arisefrom requirements can significantly contribute to the complexity of developing large systems. Difficulties arise from the need...
Geri Georg, Raghu Reddy, Robert B. France
123
Voted
CODES
1994
IEEE
15 years 7 months ago
Towards a declarative framework for hardware-software codesign
We present an experimental framework for mapping declarative programs, written in a language known as Ruby, into various combinations of hardware and software. Strategies for para...
Wayne Luk, Teddy Wu
FORMATS
2009
Springer
15 years 10 months ago
Exploiting Timed Automata for Conformance Testing of Power Measurements
For software development, testing is still the primary choice for investigating the correctness of a system. Automated testing is of utmost importance to support continuous integra...
Matthias Woehrle, Kai Lampka, Lothar Thiele