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» A Methodology for Developing Agent Based Systems
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AGENTS
2001
Springer
15 years 3 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
CSE
2009
IEEE
15 years 5 months ago
On the Design of a Suitable Hardware Platform for Protocol Stack Processing in LTE Terminals
—In this paper we present a design methodology for the identification and development of a suitable hardware platform (including dedicated hardware accelerators) for the data pl...
Sebastian Hessel, David Szczesny, Shadi Traboulsi,...
CIMCA
2006
IEEE
15 years 5 months ago
A Junction Based Segmentation Algorithm for Offline Handwritten Connected Character Segmentation
A junction based approach for Segmenting and recognizing offline handwritten connected twodigit strings is presented in this paper. Very often even in a printed text, adjacent cha...
U. K. S. Jayarathna, G. E. M. D. C. Bandara
ATAL
2011
Springer
13 years 11 months ago
Information elicitation for decision making
Proper scoring rules, particularly when used as the basis for a prediction market, are powerful tools for eliciting and aggregating beliefs about events such as the likely outcome...
Yiling Chen, Ian A. Kash
AAAI
2008
15 years 1 months ago
A Meta-Programming Technique for Debugging Answer-Set Programs
Answer-set programming (ASP) is widely recognised as a viable tool for declarative problem solving. However, there is currently a lack of tools for developing answer-set programs....
Martin Gebser, Jörg Pührer, Torsten Scha...