The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
—In this paper we present a design methodology for the identification and development of a suitable hardware platform (including dedicated hardware accelerators) for the data pl...
Sebastian Hessel, David Szczesny, Shadi Traboulsi,...
A junction based approach for Segmenting and recognizing offline handwritten connected twodigit strings is presented in this paper. Very often even in a printed text, adjacent cha...
Proper scoring rules, particularly when used as the basis for a prediction market, are powerful tools for eliciting and aggregating beliefs about events such as the likely outcome...
Answer-set programming (ASP) is widely recognised as a viable tool for declarative problem solving. However, there is currently a lack of tools for developing answer-set programs....