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EUROGRAPHICS
2010
Eurographics
16 years 1 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
ICCD
2006
IEEE
115views Hardware» more  ICCD 2006»
16 years 1 months ago
Long-term Performance Bottleneck Analysis and Prediction
— Identifying performance bottlenecks is important for microarchitects and application developers to produce high performance microprocessor designs and application software. Man...
Fei Gao, Suleyman Sair
ICCD
2006
IEEE
115views Hardware» more  ICCD 2006»
16 years 1 months ago
Microarchitecture and Performance Analysis of Godson-2 SMT Processor
—This paper introduces the microarchitecture and logical implementation of SMT (Simultaneous Multithreading) improvement of Godson-2 processor which is a 64-bit, four-issue, out-...
Zusong Li, Xianchao Xu, Weiwu Hu, Zhimin Tang
ICCD
2004
IEEE
96views Hardware» more  ICCD 2004»
16 years 1 months ago
Dynamic Address Compression Schemes: A Performance, Energy, and Cost Study
Dynamic address compression schemes that exploit address locality can help reduce both address bus energy and cost simultaneously with only a small performance penalty. In this wo...
Jiangjiang Liu, Krishnan Sundaresan, Nihar R. Maha...
ICCD
2004
IEEE
111views Hardware» more  ICCD 2004»
16 years 1 months ago
Power-Aware Deterministic Block Allocation for Low-Power Way-Selective Cache Structure
This paper proposes a power-aware cache block allocation algorithm for the way-selective setassociative cache on embedded systems to reduce energy consumption without additional d...
Jung-Wook Park, Gi-Ho Park, Sung-Bae Park, Shin-Du...
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