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AIED
2005
Springer
15 years 9 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
AFRIGRAPH
2004
ACM
15 years 9 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
ERLANG
2004
ACM
15 years 9 months ago
Structured programming using processes
Structured Programming techniques are applied to a personal accounting software application implemented in erlang as a demonstration of the utility of processes as design construc...
Jay Nelson
MM
2004
ACM
109views Multimedia» more  MM 2004»
15 years 9 months ago
Loss-resilient on-demand media streaming using priority encoding
A novel solution to the reliable multicast problem is the “digital fountain” approach, in which data is encoded with an erasure protection code before transmission, and receiv...
Cheng Huang, Ramaprabhu Janakiraman, Lihao Xu
MM
2004
ACM
145views Multimedia» more  MM 2004»
15 years 9 months ago
Proportional service differentiation in wireless LANs using spacing-based channel occupancy regulation
In this paper, we propose Spacing-based Channel Occupancy Regulation (SCORE) MAC protocol that provides proportional service differentiation in terms of normalized throughput in w...
Qi Xue, Aura Ganz
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