The work presented here is part of a project that aims at the definition of a methodology for developing realtime software systems based on UML. In fact, being relatively easy to ...
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
In this paper we describe a trellis representation of variable length coded data which is capable of being used for bit-level or symbol-level maximum a posteriori (MAP) decoding o...
— In this paper1 an optimum and sub-optimum maximum likelihood (ML) rule for joint frame and carrier frequency offset estimation are derived, which rely on the transmission of a...
This work introduces two complementary techniques to improve the packet loss resilience of scalable video coding systems. First, a “switch per-pixel” error concealment (SPEC) ...