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GAMEON
2003
15 years 4 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
124
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NIPS
2001
15 years 4 months ago
Variance Reduction Techniques for Gradient Estimates in Reinforcement Learning
Policy gradient methods for reinforcement learning avoid some of the undesirable properties of the value function approaches, such as policy degradation (Baxter and Bartlett, 2001...
Evan Greensmith, Peter L. Bartlett, Jonathan Baxte...
137
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NIPS
2001
15 years 4 months ago
The Emergence of Multiple Movement Units in the Presence of Noise and Feedback Delay
Tangential hand velocity profiles of rapid human arm movements often appear as sequences of several bell-shaped acceleration-deceleration phases called submovements or movement un...
Michael Kositsky, Andrew G. Barto
143
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SDL
2001
110views Hardware» more  SDL 2001»
15 years 4 months ago
Timed Extensions for SDL
In this paper we propose some extensions necessary to enable the speci cation and description language SDL to become an appropriate formalism for the design of real-time and embedd...
Marius Bozga, Susanne Graf, Laurent Mounier, Iulia...
118
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PSB
2004
15 years 4 months ago
Modeling Cellular Processes with Variational Bayesian Cooperative Vector Quantizer
Gene expression of a cell is controlled by sophisticated cellular processes. The capability of inferring the states of these cellular processes would provide insight into the mech...
Xinghua Lu, Milos Hauskrecht, Roger S. Day
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