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» A Mobile Device as User Interface for Wearable Applications
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CSE
2009
IEEE
15 years 4 months ago
Performance Analysis of an HMM-Based Gesture Recognition Using a Wristwatch Device
—Interaction with mobile devices that are intended for everyday use is challenging since such systems are continuously optimized towards small outlines. Watches are a particularl...
Roman Amstutz, Oliver Amft, Brian French, Asim Sma...
ARTMED
2008
109views more  ARTMED 2008»
14 years 9 months ago
MOPET: A context-aware and user-adaptive wearable system for fitness training
Objective: Cardiovascular disease, obesity, and lack of physical fitness are increasingly common and negatively affect people's health, requiring medical assistance and decre...
Fabio Buttussi, Luca Chittaro
ISMAR
2006
IEEE
15 years 3 months ago
Using aerial photographs for improved mobile AR annotation
We present a mobile augmented reality system for outdoor annotation of the real world. To reduce user burden, we use aerial photographs in addition to the wearable system’s usua...
Jason Wither, Stephen DiVerdi, Tobias Höllere...
WWW
2007
ACM
15 years 10 months ago
Web4CE: accessing web-based applications on consumer devices
In a world where all devices will be interconnected, the boundaries between the different devices will start to disappear. Devices will be able to access each other's applica...
Walter Dees, Paul Shrubsole
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UIST
2004
ACM
15 years 2 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin