—Interaction with mobile devices that are intended for everyday use is challenging since such systems are continuously optimized towards small outlines. Watches are a particularl...
Roman Amstutz, Oliver Amft, Brian French, Asim Sma...
Objective: Cardiovascular disease, obesity, and lack of physical fitness are increasingly common and negatively affect people's health, requiring medical assistance and decre...
We present a mobile augmented reality system for outdoor annotation of the real world. To reduce user burden, we use aerial photographs in addition to the wearable system’s usua...
In a world where all devices will be interconnected, the boundaries between the different devices will start to disappear. Devices will be able to access each other's applica...
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...