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NETGAMES
2004
ACM
15 years 7 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
AISADM
2005
Springer
15 years 7 months ago
Multi-agent Approach for Community Clustering Based on Individual Ontology Annotations
The paper presents peer-to-peer multi-agent framework for community clustering based on contact propagation in the global network of contacts with individual ontology-based descrip...
Dmitri Soshnikov
ICB
2009
Springer
116views Biometrics» more  ICB 2009»
15 years 6 months ago
Face Video Competition
Person recognition using facial features, e.g., mug-shot images, has long been used in identity documents. However, due to the widespread use of web-cams and mobile devices embedde...
Norman Poh, Chi-Ho Chan, Josef Kittler, Séb...
MOBISYS
2008
ACM
16 years 1 months ago
Detecting energy-greedy anomalies and mobile malware variants
Mobile users of computation and communication services have been rapidly adopting battery-powered mobile handhelds, such as PocketPCs and SmartPhones, for their work. However, the...
Hahnsang Kim, Joshua Smith, Kang G. Shin
MOBISYS
2009
ACM
16 years 2 months ago
Point&Connect: intention-based device pairing for mobile phone users
Point&Connect (P&C) offers an intuitive and resilient device pairing solution on standard mobile phones. Its operation follows the simple sequence of point-and-connect: wh...
Chunyi Peng, Guobin Shen, Yongguang Zhang, Songwu ...