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ACMACE
2011
ACM
14 years 1 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
ICPPW
2002
IEEE
15 years 7 months ago
A Fast Handoff Scheme For IP over Bluetooth
Recently, the low price and the small size of the mobile device makes a great success in personal mobile communication. A lot of people use a cell phone, PDA, and laptop computer ...
Sang-Hun Chung, Hyunsoo Yoon, Jung Wan Cho
ICRA
2003
IEEE
160views Robotics» more  ICRA 2003»
15 years 7 months ago
Adapting navigation strategies using motions patterns of people
— As people move through their environments, they do not move randomly. Instead, they are often engaged in typical motion patterns, related to specific locations they might be i...
Maren Bennewitz, Wolfram Burgard, Sebastian Thrun
CSCW
2000
ACM
15 years 6 months ago
Providing presence cues to telephone users
A significant problem with telephone communication is that callers do not have enough awareness about the Personal Presence of people they want to call. The result can be unwanted...
Allen E. Milewski, Thomas M. Smith
AROBOTS
2000
179views more  AROBOTS 2000»
15 years 1 months ago
A Gesture Based Interface for Human-Robot Interaction
Service robotics is currently a pivotal research area in robotics, with enormous societal potential. Since service robots directly interact with people, nding natural" and ea...
Stefan Waldherr, Roseli Romero, Sebastian Thrun