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EGITALY
2006
15 years 5 months ago
Implementing mesh-based approaches for deformable objects on GPU
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...
IJCAI
2001
15 years 5 months ago
Complexity of Probabilistic Planning under Average Rewards
A general and expressive model of sequential decision making under uncertainty is provided by the Markov decision processes (MDPs) framework. Complex applications with very large ...
Jussi Rintanen
WSCG
2004
161views more  WSCG 2004»
15 years 5 months ago
Rendering Techniques for Hardware-Accelerated Image-Based CSG
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
Florian Kirsch, Jürgen Döllner
AAAI
1998
15 years 5 months ago
Metacognition in Software Agents Using Classifier Systems
Software agents "living" and acting in a real world software environment, such as an operating system, a network, or a database system, can carry out many tasks for huma...
Zhaohua Zhang, Stan Franklin, Dipankar Dasgupta
WSC
1997
15 years 5 months ago
Efficient Instruction Cache Simulation and Execution Profiling with a Threaded-Code Interpreter
We present an extension to an existing SPARC V8 instruction set simulator, SimICS, to support accurate profiling of branches and instruction cache misses. SimICS had previously su...
Peter S. Magnusson