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AIIDE
2009
15 years 5 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
ANTSW
2010
Springer
15 years 2 months ago
Functional Blueprints: An Approach to Modularity in Grown Systems
Abstract. The engineering of grown systems poses fundamentally different system integration challenges than ordinary engineering of static designs. On the one hand, a grown system ...
Jacob Beal
INTERACT
2003
15 years 5 months ago
Designing and Prototyping Multimodal Commands
Abstract: Designing and implementing multimodal applications that take advantage of several recognitionbased interaction techniques (e.g. speech and gesture recognition) is a diffi...
Marie-Luce Bourguet
HICSS
2005
IEEE
127views Biometrics» more  HICSS 2005»
15 years 9 months ago
Enterprise Architecture Analysis with XML
This paper shows how XML can be used for static and dynamic analysis of architectures. Our analysis is based on the distinction between symbolic and semantic models of architectur...
Frank S. de Boer, Marcello M. Bonsangue, Joost Jac...
139
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INFFUS
2010
143views more  INFFUS 2010»
15 years 2 months ago
A multi-agent systems approach to distributed bayesian information fusion
This paper introduces design principles for modular Bayesian fusion systems which can (i) cope with large quantities of heterogeneous information and (ii) can adapt to changing co...
Gregor Pavlin, Patrick de Oude, Marinus Maris, Jan...