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GAMEON
2000
15 years 5 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
HICSS
2002
IEEE
109views Biometrics» more  HICSS 2002»
15 years 9 months ago
Multi-settlement Systems for Electricity Markets: Zonal Aggregation under Network Uncertainty and Market Power
We analyze alternative market designs for a multisettlement system for electricity in which the resolution of the transmission network model is increased as time approaches real-t...
Rajnish Kamat, Shmuel S. Oren
CGA
2008
15 years 4 months ago
Virtual Inspector: A Flexible Visualizer for Dense 3D Scanned Models
The rapid evolution of automatic shape acquisition technologies will make huge amount of sampled 3D data available in the near future. Cultural Heritage (CH) domain is one of the ...
Marco Callieri, Federico Ponchio, Paolo Cignoni, R...
SASO
2008
IEEE
15 years 10 months ago
Spatial Self-Organization of Heterogeneous, Modular Architectures
Abstract— On the one hand, natural phenomena of spontaneous pattern formation are generally random and repetitive, whereas, on the other hand, complicated heterogeneous architect...
René Doursat
ICCBSS
2005
Springer
15 years 10 months ago
Resolving Architectural Mismatches of COTS Through Architectural Reconciliation
Abstract. The integration of COTS components into a system under development entails architectural mismatches. These have been tackled, so far, at the component level, through comp...
Paris Avgeriou, Nicolas Guelfi