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AI
2007
Springer
15 years 1 months ago
Pattern Classification in No-Limit Poker: A Head-Start Evolutionary Approach
We have constructed a poker classification system which makes informed betting decisions based upon three defining features extracted while playing poker: hand value, risk, and agg...
Brien Beattie, Garrett Nicolai, David Gerhard, Rob...
EKAW
2008
Springer
14 years 11 months ago
A Pattern and Rule-Based Approach for Reusing Adaptive Hypermedia Creator's Models
The design of Adaptive Hypermedia is a difficult task which can be made easier if generic systems and AH creators' models are reused. We address this design problem in the set...
Nadjet Zemirline, Chantal Reynaud, Yolaine Bourda,...
ECIS
2001
14 years 10 months ago
Using Problem-Domain and Artefact-Domain Architectural Modelling to Understand System Evolution
The authors describe on going research to uncover the architectonic nature of artefacts and see how these may be related to high-level, but also grounded, model of the original pr...
Thomas R. Addis, Galal Hassan Galal
ECBS
2006
IEEE
115views Hardware» more  ECBS 2006»
15 years 3 months ago
Supporting Design Patterns with Annotations
Design patterns are an established means for building evolvable and maintainable object-oriented software. However, using them requires the developer’s extensive experience. A w...
Klaus Meffert
JSS
2010
132views more  JSS 2010»
14 years 4 months ago
Formal specification of the variants and behavioural features of design patterns
The formal specification of design patterns is widely recognized as being vital to their effective and correct use in software development. It can clarify the concepts underlying ...
Ian Bayley, Hong Zhu