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» A Model for Naturalistic Virtual User Simulation
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AIED
2005
Springer
15 years 7 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
110
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CCGRID
2005
IEEE
15 years 7 months ago
Q-SAC: toward QoS optimized service automatic composition
The emerging service grids bring together various distributed services to a ‘market’ for clients to request and enable the integration of services across distributed, heteroge...
Hanhua Chen, Hai Jin, Xiaoming Ning, Zhipeng Lu
GLOBECOM
2009
IEEE
15 years 8 months ago
Improving Deployability of Peer-Assisted CDN Platform with Incentive
Abstract—As a promising solution to manage the huge workload of large-scale VoD services, managed peer-assisted CDN systems, such as P4P [25] has attracted attention. Although th...
Tatsuya Mori, Noriaki Kamiyama, Shigeaki Harada, H...
IUI
2010
ACM
15 years 10 months ago
Haptic augmented reality dental trainer with automatic performance assessment
We developed an augmented reality (AR) dental training simulator utilizing a haptic (force feedback) device. A number of dental procedures such as crown preparation and opening ac...
Phattanapon Rhienmora, Kugamoorthy Gajananan, Pete...
IVA
2009
Springer
15 years 8 months ago
Spontaneous Avatar Behavior for Human Territoriality
Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
Claudio Pedica, Hannes Högni Vilhjálms...