For the analysis of learning processes and the underlying changes of the shape of excitatory synapses (spines), 3-D volume samples of selected dendritic segments are scanned by a ...
Andreas Herzog, Bernd Michaelis, Gerald Krell, Kat...
Human interaction occurs always in a specific context and in a particular environment, and a common knowledge base about them is essential for understanding each other. By immersi...
SOCK is a process calculus for the modeling of Service Oriented systems recently extended with primitives for dynamic fault and compensation handling. In this paper we investigate...
State machines consume and process actions complementary to programs issuing actions. State machines maintain a state and reply with a boolean response to each action in their int...
In human face-to-face interaction, participants can rely on a number of audio-visual information for interpreting interlocutors' communicative intentions, such information st...