This paper is focused on the question of simulation and visualization of 3D gel and paste dynamic effects. In a first part, we introduce a 3D physically based particle (or mass-in...
Claire Guilbaud, Annie Luciani, Nicolas Castagn&ea...
In the previous, companion, paper [13] to this paper we introduced our general model of refinement, discussed ideas around determinism and interfaces that the general definition r...
Abstract: This paper presents a new approach to Automatic GUI Test Case Generation and Validation: a use case-guided technique to reduce the effort required in GUI modeling and tes...
Pedro Luis Mateo Navarro, Diego Sevilla Ruiz, Greg...
This paper presents a content-based approach for understanding handball videos. Tracked players are characterized by their 2D trajectories in the court plane. The trajectories and...
Alexandre Hervieu, Patrick Bouthemy, Jean-Pierre L...
In this paper, we describe a method for realistically animating ductile fracture in common solid materials such as plastics and metals. The effects that characterize ductile fract...