We present a new approachto interactive modeling of freeform surfaces. Instead of a fixed mesh of control points, the model presented to the user is that of an infinitely malleabl...
We present an algorithm for out-of-core simplification of large polygonal datasets that are too complex to fit in main memory. The algorithm extends the vertex clustering scheme o...
Construction toys are a superb medium for creating geometric models. We argue that such toys, suitably instrumented or sensed, could be the inspiration for a new generation of eas...
David B. Anderson, James L. Frankel, Joe Marks, As...
Modeling and rendering of natural scenes with thousands of plants poses a number of problems. The terrain must be modeled and plants must be distributed throughout it in a realist...
Oliver Deussen, Pat Hanrahan, Bernd Lintermann, Ra...
Our goal is to embed free-form constraints into a graphical model. With such constraints a graphic can maintain its visual integrity--and break rules tastefully--while being manip...
Tom Ngo, Doug Cutrell, Jenny Dana, Bruce Randall D...