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» A Model of Computation for MapReduce
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SIGGRAPH
1995
ACM
15 years 4 months ago
Specializing shaders
We have developed a system for interactive manipulation of shading parameters for three dimensional rendering. The system takes as input user-defined shaders, written in a subset ...
Brian K. Guenter, Todd B. Knoblock, Erik Ruf
SIGGRAPH
1991
ACM
15 years 4 months ago
Reaction-diffusion textures
We present a method fortexturesynthesisbased on thesimulation of a process of local nonlinear interaction, called reaction-diffusion, which has been proposed as a model of biologi...
Andrew P. Witkin, Michael Kass
SIGGRAPH
1994
ACM
15 years 5 months ago
Zippered polygon meshes from range images
Range imaging offers an inexpensive and accurate means for digitizing the shape of three-dimensional objects. Because most objects self occlude, no single range image suffices to ...
Greg Turk, Marc Levoy
SIGGRAPH
1995
ACM
15 years 4 months ago
Multiresolution analysis of arbitrary meshes
In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly...
Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hop...
SIGGRAPH
2010
ACM
15 years 5 months ago
Discrete viscous threads
We present a continuum-based discrete model for thin threads of viscous fluid by drawing upon the Rayleigh analogy to elastic rods, demonstrating canonical coiling, folding, and ...
Miklós Bergou, Basile Audoly, Etienne Vouga, Max ...