We present a method for parameterizing subdivision surfaces in an as-rigid-as-possible fashion. While much work has concentrated on parameterizing polygon meshes, little if any wo...
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
This paper describesthe application of spacetime constraints to creating transitions between segments of human body motion. The motion transition generation uses a combination of ...
Charles Rose, Brian K. Guenter, Bobby Bodenheimer,...
This paper describes the principles of traditional pen-and-ink illustration, and shows how a great number of them can be implemented as part of an automated rendering system. It i...
A major problem challenging opera designers is the inability to coordinate lighting, projection systems, and set designs in the preliminary planning phase. New computer graphics t...