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» A Model of Computation for MapReduce
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SIGGRAPH
1997
ACM
15 years 5 months ago
Adapting simulated behaviors for new characters
This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...
Jessica K. Hodgins, Nancy S. Pollard
SIGGRAPH
2010
ACM
15 years 5 months ago
Interactive hair rendering under environment lighting
We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...
SIGGRAPH
1997
ACM
15 years 5 months ago
Metropolis light transport
We present a new Monte Carlo method for solving the light transport problem, inspired by the Metropolis sampling method in computational physics. To render an image, we generate a...
Eric Veach, Leonidas J. Guibas
SIGGRAPH
1997
ACM
15 years 4 months ago
View-dependent refinement of progressive meshes
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation def...
Hugues Hoppe

Publication
275views
16 years 11 months ago
Line-art Illustration of Dynamic and Specular Surfaces
Line-art illustrations are effective tools for conveying shapes and shading of complex objects. We present a set of new algorithms to render line-art illustrations of dynamic and s...
Yongjin Kim, Jingyi Yu, Xuan Yu, Seungyong Lee