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» A Model of Creative Understanding
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HCW
1998
IEEE
15 years 2 months ago
Steps Toward Understanding Performance in Java
Java's design goals of portability, safety, and ubiquity make it a potentially ideal language for large-scale heterogeneous computing. One of the remaining challenges is to c...
Doug Lea
PETRA
2009
ACM
15 years 4 months ago
Design and prototype of a device to engage cognitively disabled older adults in visual artwork
We investigate technological solutions for arts therapists who work with older adults with cognitive disabilities, such as Alzheimer’s disease. We present ethnographic analysis ...
Scott Blunsden, Brandi Richards, Jennifer Boger, A...
ACMDIS
2006
ACM
15 years 3 months ago
SESAME: towards better 3D conceptual design systems
Conceptual design dominates the early stages of most creative design processes. During these stages, the designer makes important decisions about the parameters of a model that ar...
Ji-Young Oh, Wolfgang Stürzlinger, John Danah...
NGC
2006
Springer
135views Communications» more  NGC 2006»
14 years 9 months ago
Seeing Things: Inventive Reasoning with Geometric Analogies and Topographic Maps
This paper examines two seemingly unrelated qualitative spatial reasoning domains; geometric proportional analogies and topographic (landcover) maps. We present a Structure Matchin...
Diarmuid P. O'Donoghue, Amy J. Bohan, Mark T. Kean...
DIGRA
2005
Springer
15 years 3 months ago
The Ethics of Computer Game Design
Every choice implies responsibility. Responsibility implies ethical values imprinted in those choices. Computer games have been considered “a series of interesting choices”1 ....
Miguel Sicart