In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...
— Managing the performance of multiple-tiered Web sites under high client loads is a critical problem with the advent of dynamic content and database-driven servers on the Intern...
In this paper, we present a complete system for automatic face replacement in images. Our system uses a large library of face images created automatically by downloading images fr...
Dmitri Bitouk, Neeraj Kumar, Samreen Dhillon, Pete...