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JVCA
2002
157views more  JVCA 2002»
14 years 9 months ago
Realistic face animation for speech
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
Gregor A. Kalberer, Luc J. Van Gool
TOG
2002
98views more  TOG 2002»
14 years 9 months ago
Synthesis of complex dynamic character motion from simple animations
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
C. Karen Liu, Zoran Popovic
IJRR
2010
102views more  IJRR 2010»
14 years 8 months ago
Space-carving Kernels for Accurate Rough Terrain Estimation
Abstract— Accurate terrain estimation is critical for autonomous offroad navigation. Reconstruction of a 3D surface allows rough and hilly ground to be represented, yielding fast...
Raia Hadsell, J. Andrew Bagnell, Daniel F. Huber, ...
PAMI
2010
170views more  PAMI 2010»
14 years 8 months ago
On the Decoding Process in Ternary Error-Correcting Output Codes
—A common way to model multiclass classification problems is to design a set of binary classifiers and to combine them. Error-Correcting Output Codes (ECOC) represent a successfu...
Sergio Escalera, Oriol Pujol, Petia Radeva
VR
2010
IEEE
188views Virtual Reality» more  VR 2010»
14 years 8 months ago
Illuminating the past: state of the art
Virtual reconstruction and representation of historical environments and objects have been of research interest for nearly two decades. Physically-based and historically accurate ...
Jassim Happa, Mark Mudge, Kurt Debattista, Alessan...
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