We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Developing multi-agent simulations seems to be rather straight forward, as active entities in the original correspond to active agents in the model. Thus plausible behaviors can be...
Recognition difficulty is statistically linked to ??? subject covariate factors such as age and gender for three face recognition algorithms: principle components analysis, an int...
Geof H. Givens, J. Ross Beveridge, Bruce A. Draper...
Standard multi-party computation models assume semi-honest behavior, where the majority of participants implement protocols according to specification, an assumption not always pl...
Bradley Malin, Edoardo Airoldi, Samuel Edoho-Eket,...
— This paper develops an approach to the capture and measurement of the information contained in opponents’ bet actions in seven card stud poker. We develop a causal model link...