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» A Model of Plausibility
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CGF
2008
100views more  CGF 2008»
14 years 9 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
CEEMAS
2001
Springer
15 years 2 months ago
UML for Behavior-Oriented Multi-agent Simulations
Developing multi-agent simulations seems to be rather straight forward, as active entities in the original correspond to active agents in the model. Thus plausible behaviors can be...
Christoph Oechslein, Franziska Klügl, Rainer ...
CVPR
2004
IEEE
15 years 11 months ago
How Features of the Human Face Affect Recognition: A Statistical Comparison of Three Face Recognition Algorithms
Recognition difficulty is statistically linked to ??? subject covariate factors such as age and gender for three face recognition algorithms: principle components analysis, an int...
Geof H. Givens, J. Ross Beveridge, Bruce A. Draper...
ICDE
2005
IEEE
100views Database» more  ICDE 2005»
15 years 11 months ago
Configurable Security Protocols for Multi-party Data Analysis with Malicious Participants
Standard multi-party computation models assume semi-honest behavior, where the majority of participants implement protocols according to specification, an assumption not always pl...
Bradley Malin, Edoardo Airoldi, Samuel Edoho-Eket,...
CIG
2006
IEEE
15 years 3 months ago
Capturing The Information Conveyed By Opponents' Betting Behavior in Poker
— This paper develops an approach to the capture and measurement of the information contained in opponents’ bet actions in seven card stud poker. We develop a causal model link...
Eric Saund