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» A Model to Develop Videogames for Orientation and Mobility
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80
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I3E
2001
121views Business» more  I3E 2001»
14 years 11 months ago
An Adoption Framework for Mobile Commerce
: Most often, technological explanations are given of Europe's slow adoption of mobile commerce. When seeking non-technological explanations, diffusion models provide aggregat...
Per E. Pedersen
77
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CIA
1999
Springer
15 years 1 months ago
Mobile-Agent Mediated Place Oriented Communication
When we communicate with others in a most primitive way like face-to-face conversation, we normally gather at a common physical place. This physical constraint has been recognized ...
Yasuhiko Kitamura, Yasuhiro Mawarimichi, Shoji Tat...
80
Voted
COMPSAC
2009
IEEE
15 years 4 months ago
A Perspective on Middleware-Oriented Context-Aware Pervasive Systems
The evolving concepts of mobile computing, context-awareness, and ambient intelligence are increasingly influencing user's experience of services. Therefore, the goal of this...
Zakwan Jaroucheh, Xiaodong Liu, Sally Smith
JCIT
2007
132views more  JCIT 2007»
14 years 9 months ago
Analysis and Implementation of M-commerce in Education for Developing Countries (Uzbekistan case)
M-commerce is one of the ways IT can significantly contribute to boosting economy of the developing countries. M-commerce project has a high potential in the developing countries ...
Olga Yugay, Aleksey Semyonov, Il Seok Ko, Sarvar R...
IJWIS
2006
87views more  IJWIS 2006»
14 years 9 months ago
Systematic Development of Physical Hypermedia Applications
Abstract. In this paper we present a model-based approach for the development of physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digita...
Cecilia Challiol, Gustavo Rossi, Silvia E. Gordill...