Sciweavers

27 search results - page 3 / 6
» A Model to Develop Videogames for Orientation and Mobility
Sort
View
I3E
2001
121views Business» more  I3E 2001»
15 years 1 months ago
An Adoption Framework for Mobile Commerce
: Most often, technological explanations are given of Europe's slow adoption of mobile commerce. When seeking non-technological explanations, diffusion models provide aggregat...
Per E. Pedersen
97
Voted
CIA
1999
Springer
15 years 4 months ago
Mobile-Agent Mediated Place Oriented Communication
When we communicate with others in a most primitive way like face-to-face conversation, we normally gather at a common physical place. This physical constraint has been recognized ...
Yasuhiko Kitamura, Yasuhiro Mawarimichi, Shoji Tat...
97
Voted
COMPSAC
2009
IEEE
15 years 7 months ago
A Perspective on Middleware-Oriented Context-Aware Pervasive Systems
The evolving concepts of mobile computing, context-awareness, and ambient intelligence are increasingly influencing user's experience of services. Therefore, the goal of this...
Zakwan Jaroucheh, Xiaodong Liu, Sally Smith
91
Voted
JCIT
2007
132views more  JCIT 2007»
15 years 7 days ago
Analysis and Implementation of M-commerce in Education for Developing Countries (Uzbekistan case)
M-commerce is one of the ways IT can significantly contribute to boosting economy of the developing countries. M-commerce project has a high potential in the developing countries ...
Olga Yugay, Aleksey Semyonov, Il Seok Ko, Sarvar R...
IJWIS
2006
87views more  IJWIS 2006»
15 years 10 days ago
Systematic Development of Physical Hypermedia Applications
Abstract. In this paper we present a model-based approach for the development of physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digita...
Cecilia Challiol, Gustavo Rossi, Silvia E. Gordill...