Current texture analysis methods enable good discrimination but are computationally too expensive for applications which require high frame rates. This occurs because they use red...
General Game Playing (GGP) contest provides a research framework suitable for developing and testing AGI approaches in game domain. In this paper, we propose a new modification of...
We describe a new automatic static analysis for determining upper-bound functions on the use of quantitative resources for strict, higher-order, polymorphic, recursive programs de...
Steffen Jost, Hans-Wolfgang Loidl, Kevin Hammond, ...
This paper considers the construction and analysis of pseudo-random functions (PRFs) with specific reference to modes of operations of a block cipher. In the context of message aut...
Human interfaces for computer graphics systems are now evolving towards a total multi-modal approach. Information gathered using visual, audio and motion capture systems are now b...
Taro Goto, Marc Escher, Christian Zanardi, Nadia M...