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APSEC
2002
IEEE
15 years 8 months ago
Integrating Use-Case Analysis and Task Analysis for Interactive Systems
This paper presents an integrated process model of use-case driven analysis and task analysis for developing interactive systems. In the process model, an analysis model is develo...
Soon-Kyeong Kim, David A. Carrington
ACMACE
2004
ACM
15 years 8 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
HICSS
2007
IEEE
154views Biometrics» more  HICSS 2007»
15 years 9 months ago
Gulliver-A Framework for Building Smart Speech-Based Applications
Speech recognition has matured over the past years to the point that companies can seriously consider its use. However, from a developer’s perspective we observe that speech inp...
Werner Kurschl, Stefan Mitsch, Rene Prokop, Johann...
DIGRA
2005
Springer
15 years 8 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
CHI
2004
ACM
16 years 3 months ago
Professional usability in open source projects: GNOME, OpenOffice.org, NetBeans
Working as a usability professional in the open source arena is a challenging task. The decentralized and engineering-driven approach of open source projects can be at odds with c...
Calum Benson, Jiri Mzourek, Matthias Müller-P...