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» A Model-Driven Transformation Method
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SAC
2009
ACM
15 years 4 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
EDBT
2009
ACM
156views Database» more  EDBT 2009»
15 years 4 months ago
Evaluating very large datalog queries on social networks
We consider a near future scenario in which users of a Web 2.0 application, such as a social network, contribute to the application not only data, but also rules which automatical...
Royi Ronen, Oded Shmueli
ICCS
2001
Springer
15 years 4 months ago
High-Performance Algorithm Engineering for Computational Phylogenetics
Abstract. Phylogeny reconstruction from molecular data poses complex optimization problems: almost all optimization models are NP-hard and thus computationally intractable. Yet app...
Bernard M. E. Moret, David A. Bader, Tandy Warnow
FCCM
2000
IEEE
122views VLSI» more  FCCM 2000»
15 years 4 months ago
Evaluating Hardware Compilation Techniques
Hardware compilation techniques which use highlevel programming languages to describe and synthesize hardware are gaining popularity. They are especially useful for reconfigurable...
Markus Weinhardt, Wayne Luk
WOSP
2000
ACM
15 years 4 months ago
Expressing meaningful processing requirements among heterogeneous nodes in an active network
Active Network technology envisions deployment of virtual execution environments within network elements, such as switches and routers. As a result, nonhomogeneous processing can ...
Virginie Galtier, Kevin L. Mills, Yannick Carlinet...