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CGF
1998
213views more  CGF 1998»
14 years 9 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
AI
2003
Springer
15 years 3 months ago
Pattern-Based AI Scripting Using ScriptEase
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...
CHI
2003
ACM
15 years 10 months ago
Fusion: interactive coordination of diverse data, visualizations, and mining algorithms
Fusion is a web-based system that enables end-users to rapidly and dynamically construct personalized visualization workspaces without programming. Users first use advanced data s...
Chris North, Nathan Conklin, Kiran Indukuri, Varun...
APSCC
2009
IEEE
15 years 4 months ago
Context-aware adaptive service mashups
—Mashup tools are becoming increasingly important enabling users to compose services and processes on the Web. Most existing tools focus on Web-based interfaces, usability, and v...
Christoph Dorn, Daniel Schall, Schahram Dustdar
APLAS
2010
ACM
14 years 10 months ago
JNI Light: An Operational Model for the Core JNI
Abstract. Through foreign function interfaces (FFIs), software components in different programming languages interact with each other in the same address space. Recent years have w...
Gang Tan