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IPPS
1998
IEEE
15 years 7 months ago
Rendering Computer Animations on a Network of Workstations
Rendering high-quality computer animations requires intensive computation, and therefore a large amount of time. One way to speed up this process is to devise rendering algorithms...
Timothy D. Davis, Edward W. Davis
109
Voted
SIGMETRICS
1997
ACM
117views Hardware» more  SIGMETRICS 1997»
15 years 7 months ago
Informed Multi-Process Prefetching and Caching
Informed prefetching and caching based on application disclosure of future I/O accesses (hints) can dramatically reduce the execution time of I/O-intensive applications. A recent ...
Andrew Tomkins, R. Hugo Patterson, Garth A. Gibson
SIGGRAPH
1996
ACM
15 years 7 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha
ICSE
1993
IEEE-ACM
15 years 7 months ago
Expressing the Relationships Between Multiple Views in Requirements Specification
Composite systems generally comprise heterogeneous components whose specifications are developed by many development participants. The requirements of such systems are invariably ...
Bashar Nuseibeh, Jeff Kramer, Anthony Finkelstein
KDD
1994
ACM
82views Data Mining» more  KDD 1994»
15 years 7 months ago
Architectural Support for Data Mining
Oneof the mainobstacles in applying data mining techniques to large, real-world databasesis the lack of efficient data management.In this paper, wepresent the design and implement...
Marcel Holsheimer, Martin L. Kersten
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