Rendering high-quality computer animations requires intensive computation, and therefore a large amount of time. One way to speed up this process is to devise rendering algorithms...
Informed prefetching and caching based on application disclosure of future I/O accesses (hints) can dramatically reduce the execution time of I/O-intensive applications. A recent ...
Andrew Tomkins, R. Hugo Patterson, Garth A. Gibson
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Composite systems generally comprise heterogeneous components whose specifications are developed by many development participants. The requirements of such systems are invariably ...
Oneof the mainobstacles in applying data mining techniques to large, real-world databasesis the lack of efficient data management.In this paper, wepresent the design and implement...