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RTCSA
1998
IEEE
15 years 2 months ago
Wait-Free Snapshots in Real-Time Systems: Algorithms and Performance
Snap-shot mechanisms are used to read a globally consistent set of variable values. Such a mechanism can be used to solve a variety of communication and synchronization problems, ...
Andreas Ermedahl, Hans Hansson, Marina Papatrianta...
UIST
1993
ACM
15 years 1 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
RT
2000
Springer
15 years 1 months ago
Fast Global Illumination Including Specular Effects
Rapidly simulating global illumination, including diffuse and glossy light transport is a very difficult problem. Finite element or radiosity approaches can achieve interactive si...
Xavier Granier, George Drettakis, Bruce Walter
USENIX
2008
15 years 3 days ago
Large-scale Virtualization in the Emulab Network Testbed
Network emulation is valuable largely because of its ability to study applications running on real hosts and "somewhat real" networks. However, conservatively allocating...
Mike Hibler, Robert Ricci, Leigh Stoller, Jonathon...
CF
2006
ACM
14 years 11 months ago
Intermediately executed code is the key to find refactorings that improve temporal data locality
The growing speed gap between memory and processor makes an efficient use of the cache ever more important to reach high performance. One of the most important ways to improve cac...
Kristof Beyls, Erik H. D'Hollander