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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 3 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
CGF
2006
202views more  CGF 2006»
15 years 1 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
135
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EGH
2010
Springer
14 years 11 months ago
Parallel SAH k-D tree construction
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
CADE
1998
Springer
15 years 6 months ago
System Description: card TAP: The First Theorem Prover on a Smart Card
Abstract. We present the first implementation of a theorem prover running on a smart card. The prover is written in Java and implements a dual tableau calculus. Due to the limited ...
Rajeev Goré, Joachim Posegga, Andrew Slater...
GLOBECOM
2009
IEEE
15 years 8 months ago
Maximum-Likelihood Sequence Detector for Dynamic Mode High Density Probe Storage
— There is an ever increasing need for storing data in smaller and smaller form factors driven by the ubiquitous use and increased demands of consumer electronics. A new approach...
Naveen Kumar, Pranav Agarwal, Aditya Ramamoorthy, ...