Physically based rendering is the process of generating a 2D om the abstract description of a 3D Scene. Despite the development of various new techniques and algorithms, the compu...
Carlos Gonzalez-Morcillo, Gerhard Weiss, Luis Jim&...
A method is presented for e cient and reliable object recognition within noisy, cluttered, and occluded range images. The method is based on a strategy which hypothesizes the inte...
We present an approach to low-level vision that combines two main ideas: the use of convolutional networks as an image processing architecture and an unsupervised learning procedu...
Recently proposed l1-regularized maximum-likelihood optimization methods for learning sparse Markov networks result into convex problems that can be solved optimally and efficien...
In this work, we propose a framework that allows to build morphological operators for processing and filtering objects defined on t) simplicial complex spaces. We illustrate with...