In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...
Construction activities take place in what can be called a dynamic virtual organization (VO). VOs require a secure, reliable, scalable information infrastructure that allows colla...
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devic...
Mauricio Capra, Milena Radenkovic, Steve Benford, ...
An implementation of a distributed virtual environment for the shared interactive visualization of large unsteady three-dimensional flowfields is described. Computation of the vis...
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...