In the design of multimedia systems, one of the important issues is how to deal with "Kansei" of human beings. The concept of "Kansei" in Japanese includes sev...
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Human faces manifest distinct structures and characteristics when observed in different scales. Traditional face recognition techniques mainly rely on low-resolution face images, ...
Despite the recognition of cellular automata (CA) as a exible and powerful tool for urban growth simulation, the calibration of CA had been largely heuristic until recent eVorts to...
This paper explores the potential for use of an unaugmented commodity technology—the mobile phone— as a health promotion tool. We describe a prototype application that tracks t...
Ian Anderson, Julie Maitland, Scott Sherwood, Loui...