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» A Neural-Network-Based Approach to Adaptive Human Computer I...
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127
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AINA
2005
IEEE
15 years 9 months ago
mPATH: An Interactive Visualization Framework for Behavior History
This paper presents an interactive analysis and visualization framework for behavior histories, called mPATH framework. In ubiquitous computing environment, it is possible to infe...
Masaki Ito, Jin Nakazawa, Hideyuki Tokuda
95
Voted
CHI
2007
ACM
16 years 4 months ago
Museum guide robot based on sociological interaction analysis
We are currently working on a museum guide robot with an emphasis on "friendly" human-robot interaction displayed through nonverbal behaviors. In this paper, we focus on...
Yoshinori Kuno, Kazuhisa Sadazuka, Michie Kawashim...
169
Voted
CHI
1995
ACM
15 years 7 months ago
Virtual Reality on a WIM: Interactive Worlds in Miniature
This paper explores a user interface technique which augments an immersive head tracked display with a hand-held miniature copy of the virtual environment. We call this interface ...
Richard Stoakley, Matthew Conway, Randy F. Pausch
HCI
2009
15 years 1 months ago
Social Adaptation of ERP Software: Tagging UI Elements
Abstract. In this paper we present a newly designed annotation and collaboration component, which has been prototypically implemented on top of an ERP (Enterprise Resource Planning...
Marcus Nitsche, Martin Christof Kindsmüller, ...
123
Voted
SMC
2007
IEEE
143views Control Systems» more  SMC 2007»
15 years 10 months ago
Enabling gestural interaction by means of tracking dynamical systems models and assistive feedback
— The computational understanding of continuous human movement plays a significant role in diverse emergent applications in areas ranging from human computer interaction to phys...
Yon Visell, Jeremy R. Cooperstock