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IUI
2006
ACM
15 years 9 months ago
Eye-tracking to model and adapt to user meta-cognition in intelligent learning environments
In this paper we describe research on using eye-tracking data for on-line assessment of user meta-cognitive behavior during the interaction with an intelligent learning environmen...
Christina Merten, Cristina Conati
117
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ACMDIS
2008
ACM
15 years 5 months ago
Subjective objectivity: negotiating emotional meaning
Affective computing systems face challenges in relating objective measures with subjective human experiences. Many systems have either focused on objective measures as a substitut...
Lucian Leahu, Steve Schwenk, Phoebe Sengers
112
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CHI
2009
ACM
16 years 4 months ago
Material awareness: promoting reflection on everyday materiality
Drawing on existing design approaches, this paper argues for the experiential desirability and critical importance--in terms of environmental sustainability-of designing for refle...
James Pierce
110
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CHI
2008
ACM
15 years 5 months ago
Healthcare in everyday life: designing healthcare services for daily life
Today the design of most healthcare technology is driven by the considerations of healthcare professionals and technology companies. This has several benefits, but we argue that t...
Stinne Aaløkke Ballegaard, Thomas Riisgaard...
133
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FDG
2009
ACM
15 years 10 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr