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UPP
2004
Springer
15 years 9 months ago
Grassroots Approach to Self-management in Large-Scale Distributed Systems
Abstract. Traditionally, autonomic computing is envisioned as replacing the human factor in the deployment, administration and maintenance of computer systems that are ever more co...
Özalp Babaoglu, Márk Jelasity, Alberto...
IWEC
2004
15 years 5 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
HCI
2009
15 years 1 months ago
Impact of Gaze Analysis on the Design of a Caption Production Software
Producing caption for the deaf and hearing impaired is a labor intensive task. We implemented a software tool, named SmartCaption, for assisting the caption production process usin...
Claude Chapdelaine, Samuel Foucher, Langis Gagnon
AIIDE
2009
15 years 5 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
SC
2005
ACM
15 years 9 months ago
An Adaptive Visual Analytics Platform for Mobile Devices
We present the design and implementation of InfoStar, an adaptive visual analytics platform for mobile devices such as PDAs, laptops, Tablet PCs and mobile phones. InfoStar extends...
Antonio Sanfilippo, Richard May, Gary Danielson, B...