Sciweavers

2087 search results - page 173 / 418
» A Neural-Network-Based Approach to Adaptive Human Computer I...
Sort
View
COGSCI
2004
136views more  COGSCI 2004»
15 years 3 months ago
Generation and evaluation of user tailored responses in multimodal dialogue
When people engage in conversation, they tailor their utterances to their conversational partners, whether these partners are other humans or computational systems. This tailoring...
Marilyn A. Walker, Steve Whittaker, Amanda Stent, ...
CGF
2005
94views more  CGF 2005»
15 years 3 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
CHI
2010
ACM
15 years 9 months ago
Steadied-bubbles: combining techniques to address pen-based pointing errors for younger and older adults
Tablet PCs are gaining popularity but many older adults still struggle with pointing, particularly with two error types: missing, landing and lifting outside the target bounds; an...
Karyn Moffatt, Joanna McGrenere
ITICSE
2004
ACM
15 years 9 months ago
Using interactive technology in a short java course: an experience report
Keeping students alert and responsive during lectures is a challenge even for experienced teachers in small group settings. Research has shown the importance of student participat...
Roberto E. Lopez-Herrejon, Morrie Schulman
RT
2001
Springer
15 years 8 months ago
Interactive Sampling and Rendering for Complex and Procedural Geometry
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Marc Stamminger, George Drettakis