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132
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CGF
2008
174views more  CGF 2008»
15 years 4 months ago
Particle Level Set Advection for the Interactive Visualization of Unsteady 3D Flow
Typically, flow volumes are visualized by defining their boundary as iso-surface of a level set function. Grid-based level sets offer a good global representation but suffer from ...
Nicolas Cuntz, Andreas Kolb, Robert Strzodka, Dani...
165
Voted
DEXAW
2005
IEEE
199views Database» more  DEXAW 2005»
15 years 9 months ago
Combining Multi-Agent-System Methodologies for Organic Computing Systems
As the complexity of computing systems steadily increases, self-managing systems – as Autonomic Computing Systems (ACS) proposed by IBM – are an adequate approach to minimize ...
Holger Kasinger, Bernhard Bauer
HT
2005
ACM
15 years 9 months ago
Distributed, real-time computation of community preferences
We describe the integration of smart digital objects with Hebbian learning to create a distributed, real-time, scalable approach to adapting to a community's preferences. We ...
Thomas Lutkenhouse, Michael L. Nelson, Johan Bolle...
CHI
2002
ACM
16 years 4 months ago
Interacting at a distance: measuring the performance of laser pointers and other devices
It is difficult to interact with computer displays that are across the room. A popular approach is to use laser pointers tracked by a camera, but interaction techniques using lase...
Brad A. Myers, Rishi Bhatnagar, Jeffrey Nichols, C...
142
Voted
MM
2006
ACM
143views Multimedia» more  MM 2006»
15 years 10 months ago
Motion swarms: video interaction for art in complex environments
We create interactive art that can be enjoyed by groups such as audiences at public events with the intent to encourage communication with those around us as we play with the art....
Quoc Nguyen, Scott Novakowski, Jeffrey E. Boyd, Ch...