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CHI
2007
ACM
16 years 4 months ago
A game design methodology to incorporate social activist themes
Can a set of articulated and tested methodologies be created whose endpoint is the reliable capacity for taking activist social themes into account? In this paper we explore a var...
Mary Flanagan, Helen Nissenbaum
CHI
2005
ACM
16 years 4 months ago
Maximizing the guessability of symbolic input
Guessability is essential for symbolic input, in which users enter gestures or keywords to indicate characters or commands, or rely on labels or icons to access features. We prese...
Jacob O. Wobbrock, Htet Htet Aung, Brandon Rothroc...
CHI
2002
ACM
16 years 4 months ago
Automatic text reduction for changing size constraints
This paper introduces a technique for viewing text objects under changing size constraints in 2D environments. Our approach automatically combines font size reduction and content ...
Lance Good, Mark Stefik, Patrick Baudisch, Benjami...
MHCI
2009
Springer
15 years 10 months ago
Mobile educational game: adventure anywhere
Main topic of this work is development of educational games that can be used on mobile devices. Paper describes a novel approach to educational game defining and interpretation. I...
Milos Milovanovic, Miroslav Minovic, Miroslav Lazo...
VSMM
2007
Springer
15 years 10 months ago
Prototypes for Automated Architectural 3D-Layout
Prototypes for automated spatial layout in architecture focus on approaches, which define occupiable space as an orthogonal 2D-grid and use algorithms to allocate each rectangle o...
Henriette Bier, Adriaan de Jong, Gijs van der Hoor...