Can a set of articulated and tested methodologies be created whose endpoint is the reliable capacity for taking activist social themes into account? In this paper we explore a var...
Guessability is essential for symbolic input, in which users enter gestures or keywords to indicate characters or commands, or rely on labels or icons to access features. We prese...
Jacob O. Wobbrock, Htet Htet Aung, Brandon Rothroc...
This paper introduces a technique for viewing text objects under changing size constraints in 2D environments. Our approach automatically combines font size reduction and content ...
Lance Good, Mark Stefik, Patrick Baudisch, Benjami...
Main topic of this work is development of educational games that can be used on mobile devices. Paper describes a novel approach to educational game defining and interpretation. I...
Milos Milovanovic, Miroslav Minovic, Miroslav Lazo...
Prototypes for automated spatial layout in architecture focus on approaches, which define occupiable space as an orthogonal 2D-grid and use algorithms to allocate each rectangle o...
Henriette Bier, Adriaan de Jong, Gijs van der Hoor...