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144
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CHI
1995
ACM
15 years 7 months ago
Integrating multiple cues for spoken language understanding
As spoken language interfaces for real-world systems become a practical possibility, it has become apparent that such interfaces will need to draw on a variety of cues from divers...
Karen Ward, David G. Novick
133
Voted
CHI
2011
ACM
14 years 7 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
135
Voted
LAWEB
2005
IEEE
15 years 9 months ago
A Latency-Based Object Placement Approach in Content Distribution Networks
Content Distribution Networks (CDNs) are increasingly being used to disseminate data in today's Internet aiming at reducing the load on the origin server and the traffic on t...
George Pallis, Athena Vakali, Konstantinos Stamos,...
124
Voted
IWQOS
2001
Springer
15 years 8 months ago
Why Value Is Everything: A User-Centered Approach to Internet Quality of Service and Pricing
To create acceptable levels of Quality of Service (QoS), designers need to be able to predict users’ behaviour in response to different levels of QoS. However, predicting behavio...
Anna Bouch, Martina Angela Sasse
124
Voted
WIKIS
2009
ACM
15 years 10 months ago
Bipartite networks of Wikipedia's articles and authors: a meso-level approach
This exploratory study investigates the bipartite network of articles linked by common editors in Wikipedia, ‘The Free Encyclopedia that Anyone Can Edit’. We use the articles ...
Rut Jesus, Martin Schwartz, Sune Lehmann