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CHI
2009
ACM
15 years 10 months ago
The mousegrip
Computer games, often played with others, are a compelling pastime for many. However, they have been criticized for their mouse and keyboard or gamepad interactions, as they suppo...
Florian Mueller, Martin R. Gibbs, Frank Vetere
CRITICAL
2005
15 years 1 days ago
A manifesto for the performative development of ubiquitous media
This paper addresses design agendas in Human-Computer Interaction and neighbouring fields motivated by the mixing of areas that were mostly kept separate until recently, such as m...
Carlo Jacucci, Giulio Jacucci, Ina Wagner, Thomas ...
MODELS
2007
Springer
15 years 4 months ago
Using Domain-Specific Modeling to Generate User Interfaces for Wizards
The rising adoption and incorporation of computers into everyday life requires human-computer interaction methods to be efficient and easy to understand. Simultaneously, complexit...
Enis Afgan, Jeffrey G. Gray, Purushotham Bangalore
IUI
2004
ACM
15 years 3 months ago
BioSonics: sensual explorations of a complex system
Complex systems abound in nature and are becoming increasingly important in artificial systems. The understanding and controlling of such systems is a major challenge. This paper ...
Daniel Bisig
ACMACE
2005
ACM
15 years 3 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...