Sciweavers

2087 search results - page 289 / 418
» A Neural-Network-Based Approach to Adaptive Human Computer I...
Sort
View
ACMDIS
2000
ACM
15 years 2 months ago
PaperButtons: Expanding a Tangible User Interface
: Expanding the functionality of a successful system is always a challenge; the initial simplicity and ease-of-use is easily lost in the process. Experience indicates that this pro...
Elin Rønby Pedersen, Tomas Sokoler, Les Nel...
CHI
2008
ACM
15 years 10 months ago
Grounded evaluation of information visualizations
We introduce grounded evaluation as a process that attempts to ensure that the evaluation of an information visualization tool is situated within the context of its intended use. ...
Petra Isenberg, Torre Zuk, Christopher Collins, M....
CHI
2008
ACM
15 years 10 months ago
Experience sampling for building predictive user models: a comparative study
Experience sampling has been employed for decades to collect assessments of subjects' intentions, needs, and affective states. In recent years, investigators have employed au...
Ashish Kapoor, Eric Horvitz
CHI
2008
ACM
15 years 10 months ago
Collaborating to remember: a distributed cognition account of families coping with memory impairments
Individuals with cognitive deficits and their families are prime examples of collaborative "systems" that seek to perform everyday tasks together. Yet there has been lit...
Mike Wu, Jeremy P. Birnholtz, Brian Richards, Rona...
ACMACE
2009
ACM
15 years 4 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...