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ACMACE
2005
ACM
15 years 3 months ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti
SAC
2005
ACM
15 years 3 months ago
Discovering parametric clusters in social small-world graphs
We present a strategy for analyzing large, social small-world graphs, such as those formed by human networks. Our approach brings together ideas from a number of different resear...
Jonathan McPherson, Kwan-Liu Ma, Michael Ogawa
GROUP
2009
ACM
15 years 4 months ago
Cluestr: mobile social networking for enhanced group communication
Recent technological advances foster the spreading of social software in the mobile domain. Hence, future usage patterns of mobile devices will involve more group interaction. Whi...
Reto Grob, Michael Kuhn 0002, Roger Wattenhofer, M...
MOBIHOC
2000
ACM
15 years 2 months ago
DEAPspace: transient ad-hoc networking of pervasive devices
The rapid spreading of mobile computerized devices marks the beginning of a new computing paradigm characterized by ad hoc networking and spontaneous interaction, taking place tra...
Reto Hermann, Dirk Husemann, Michael Moser, Michae...
CGF
2010
167views more  CGF 2010»
14 years 7 months ago
Chain Shape Matching for Simulating Complex Hairstyles
Animations of hair dynamics greatly enrich the visual attractiveness of human characters. Traditional simulation techniques handle hair as clumps or continuum for efficiency; howe...
Witawat Rungjiratananon, Yoshihiro Kanamori, Tomoy...